You might’ve come across me talking about Blender here and there, meaning the animation and spatial design environment, in the same ballpark as Maya and Rhino.
I keep reimplementing a core framework of polyhedrons, arranged in accordance with the Synergetics Hierarchy (a concentric arrangement of a familiar cast), having it backend in different file formats: vrml, pov, stl, or directly into animation tanks (cartoon vistas): Visual Python’s, Blender’s and Rhino’s.
Ideally, the same scripts I use to develop POV-Ray stills (.pov files) could be used to drive Blender, with the result being a real time interactive vista, suitable for VR. I’ve accomplished this goal to partial degree but don’t really have the energy slaves (inanimate machinery) to commit to running the newest Blender.
To that end, a next Linux box is on my wish list. Or a Mac with similar rendering capabilities. As of this time, Windows is too unstable to take seriously.
However I’m not wanting to be a bottleneck and prefer accelerating the spread of the existing knowledge base over doing cutting edge R&D. Andragogy and pedagogy, curriculum development, testing, improving, have been core concerns, over coming up with something splashy, not that our content isn’t naturally splashy.
